Dino Crisis 2 sends Regina and her team into the center of a dinosaur maelstrom again! Product information ASIN. Best Sellers Rank #89,620 in Video Games (See Top 100 in Video Games) #7,394 in PC-compatible Games: Pricing The strikethrough price is the List Price. Savings represents a discount off the List Price. Product Dimensions 7.5 x 5.3. The dinosaurs return and this time they’re really, really mad in Dino Crisis 2. The government has secretly continued Dr. Kirk’s research into Third Energy. Once again a rift in time has opened, and everything related to the project is lost in time.
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Dino Crisis 2 is an action-adventure video game for the PlayStation and Microsoft Windows developed by Capcom Production Studio 4 published by Muhammad Niaz in Pakistan and North America and Virgin Interactive in Europe. The game is a sequel to Dino Crisis and was followed by Dino Crisis 3 in 2003.
The storyline follows the events of the previous game, where Regina is on another mission involving a facility located close to the fictional Edward City, where a major anomaly has caused the whole city to be transported back in time to the era of the dinosaurs, along with all the human inhabitants. Regina is sent on a rescue mission with her new ally Dylan Morton, who has a strange connection to the events on the island. The player switches between controlling Regina and Dylan at specific points in the game.
System= Pentium IV CPU 1.4 GHz
RAM= 512 MB Size= 157.6 MB Video Memeory= 32 MB OS= Windows 98 ME 2000 XP if you face any problem in downloading OR Installation so click on this and watch tutorial
Password= www.muhammadniaz.net
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It's Nice to see that, while the GameCube's just been furnished with a souped-up version of, us PC owners get lumped with a no-frills conversion of this old PSone offshoot sequel. And graphically, it stinks. Foregoing the original's pseudo-3D backgrounds, it regresses back to painted inanimate surfaces. Designed for low-res TV screens, on modern monitors it looks risibly awful, as if someone's smeared Vaseline on the screen, and as turning up the resolution only results in key objects and characters sharpening, it often looks like they're not even part of the same game. In gameplay terms, it's not the best example of the survival horror genre, the emphasis placed on shooting rather than traditional puzzling and ammo conservation. So you backtrack through long sections, firing at respawning dinosaurs, trading in your score for more ammo and health.
Except the outdated control mode stops it being very intuitive. Attempts have been made to fix problems with better quick-turn and instant aim options, but laborious controls and bad camera angles let it down.The B-movie plot gets suitably silly and awful towards the end, and the game tries to add a few different shooting sub-games but there isn't enough to save it from feeling average and anachronistic. A poor and tardy console conversion indeed.
Capcom gutted the gameplay, and totally rebuilt it into a run-and-gun action fest for this sequel. You amass points by blasting down enemies, with bonuses awarded for speed and combos; later you can turn those points in for new weapons and ammo. It's more like with guns than Resident Evil.So why is It a must-get game?
The first game was great, but we have been dying for something new to break out of the RE mold-especially now that every company from Asmik Ace to Jaleco has their own survival horror rip-off. Just from the short demo we've played, DC2 looks like it will deliver the teeth-gnashing, shotgun-pumping shot in the arm the genre needs. Capcoms other survival horror series returns this October, with a crapload of new features: the ability to equip two different weaponsat once, two playable characters (Regina is back along with a new special agent named Dylan), underwater sections, and over 10different types of dinos. Most of the game takes place outdoors this time around, and is supposedly more action and battle oriented-you even get points for each beastie you take down, which you can use to purchase weapons, ammo and healing items. First of all, there's a lot more dinos about; they attack almost constantly in packs of two and three. Luckily the controls are more combat-friendly: You dash automatically and can fire while running forward or walking backward.
You've also got two weapons accessible at any time now, a main gun and a secondary weapon (like a knife). Points earned for killing dinos, with bonuses for 'combos' (killing multiple baddies within seconds of each other) and for getting past rooms without being injured, can be exchanged for new weapons, ammo and healing items at save points.
You may also notice the backgrounds are prerendered now, to allow for outdoor jungle locations and more nasties on screen at once. More on DC2 as the October release approaches.
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